The Blender Show: A New Co-Host & A New Launch
June 13th, 2011

A Journal of Open Source Art

The Blender Show, a podcast about open source art which I started over two years ago, has been one of my best-received projects. It has been written about in Blender Nation and many smaller Blender sites and is one of my most popular feeds. Since my last podcast, I’ve received a steady trickle of email asking, with decreasing hopelessness, when the next episode would be released.

But in April, I got a different type of email. It was Wray Bowling of rgbk.org, asking when the next episode would be released and if he could help make it better. A few emails later, we started working on the next episode as co-hosts.

Wray brings his familiarity with the Blender development process as well as an inspiring artistic talent and critique to The Blender Show, not to mention new life and humor to a project that had been dorment for some time. The latest episode is released today.

I don’t know what the future of The Blender Show will be, but I do know that it’s wonderful to be working on it again. Both Wray and I have shows in the hopper, from an interview with Hand Turkey Studios to further discussions of art on the shores of the Aegean. As I stressed in the first episode, The Blender Show is as open as the software itself and exists to give something back to the Blender community.

Blender 2.57 just launched!

The Blender Show can be found here. You may also subscribe to this podcast in iTunesin Miro, or by RSS. You can also access this podcast by Twitter. I hope you enjoy.

The Blender Show | A Journal of Open Source Art
February 7th, 2009

Many people have discussed the promise of creating a Blender-centric podcast.

So I have taken the liberty of hosting and broadcasting “The Blender Show”. As the first episode mentions, the video podcast is released under the Creative Commons Attribution-Share Alike 3.0 license and will feature tutorials, screencasts, interviews with Blender artists, interviews with artists outside the Blender community, showcases of works people have created with Blender, and connections with Blender developers.

I fully intend for the Show to be open in the sense that everyone is encouraged to add content. I have no desire to commercialize the podcast or do anything other than administer the content.

The tag-line of the podcast, “A Journal of Open Source Art”, captures the spirit of the project. In the end we are all artists, from the casual Blender user to the developer who writes the code, but we have the unique ability, through technology, to freely share what we have learned and what we create.

The Blender Show can be found here. You may also subscribe to this podcast in iTunes, in Miro, or by basic RSS. You can also access this podcast by Twitter.

The main purpose of the podcast is to educate, entertain, and inspire the Blender community. Any content, content ideas, suggestions, or criticisms are welcome. I hope you enjoy it.

Limelight
September 23rd, 2007

On Tuesday of last week, after I arrived home from school, I casually glanced at my webstats to find thousands of hits from BlenderNation. Excitedly, I checked my favorite Blender site to find my podcasted self staring back at me in a featured article.

This was the first time I was in such a bright limelight, and it felt great. I got plenty of emails, subscriptions, advice, and helpful criticism. As I predicted, my podcasts are becoming more popular then my movies themselves. People like to have a story told to them, and I think that the podcasts actually do a better job then many of my films (so far, of course).

The spotlight also allows me to better understand my audience. I know what you’re saying. You’re saying, “how traditional media of you, Ian! This is the internet; just focus on making what you like, and people will come”. Without a real organic community around the studio yet, I feel it’s best not to try and limit myself to a tutorial podcast or episodes of “where is Ian today?”, though some consistency is desirable, if only to define yourself.

Perhaps the iPod-tested halo effect will dive more visitors to the movies themselves. But for now, I am content with the podcasts holding their own.

In other news, Eros is close. As I type, three machines are rendering a total of fifteen reflective balls flowing in beautiful juggling patterns. What I’ve rendered and edited, I’m proud of; what I’m animating, I’m excited about. Peace.