Learning a New Tool
September 8th, 2009

Most people learn Blender by teaching themselves.

This was the case with me. While I was encouraged by online tutorials and inspired by other people’s work, the majority of my knowledge came from getting my hands dirty with the program. I pressed random keys and clicked vaguely-labeled buttons until I became competent enough to model and animate comfortably using Blender.

But this semester I decided to take a class in Maya. Even though I will still enthusiastically use Blender (and continue to update The Blender Show), I would like to learn other interfaces and methods. Because of my lack of formal training, there are plenty of 3D topics that I don’t know about or understand. I tend to stick to whichever method I am shown first, so I am sure I have inefficiencies when creating in the Blender interface.

The class has just begun. Maya seams clumsy and awkward so far; it feels like I am manipulating the objects from inside a space suit. Being able to identify operations based on function and translate that into various programs would inevitably make me a better animator.

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2 Responses

  1. Reyn Says:

    Wow, that's nice to hear! Wishing you the best of luck. I'm trying to learn Lightwave on my spare time too, but I won't ever ever exchange Blender over anything else. Learning other tools would just be part of the experimentation process that I'm going through. =)

  2. ijelsner Says:

    Thanks! I am thinking of changing all the hotkeys in Maya to match Blender's and make me feel less like a beetle in a sandbox.

    I like your blog. Keep experimenting and happy Blendering!

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