June 21st, 2009

These are characters developed for my new webcomic, Nexus Neighborhood. The models were created in Blender 3D with some basic composite nodes. The dark black lines were added later in the GIMP.
I love the idea of drawing freehand. I imagine it is freeing to have an immediate result unfiltered by various computer programs. But instead, I am making a model in 3D and applying a more 2D style in an image editor. I wonder if that is a disadvantage to the expressiveness and overall quality. I have to go through several different programs and techniques, akin to picking up a pencil in a spacesuit.
Whatever the production, I am satisfied with the end result. Now I feel it is more important to get this thing off the ground – the project, technique, and style can change once up in the air.
Posted in webcomic | 3 Comments »
June 18th, 2009
I love the feeling of having blogged. I like the act of writing as much as the next person, but sometime in the last six months, I began to substitute my blog posts with Twitter updates, for the simple (but unsatisfying) reason that twittering offers much quicker gratification for less work.
There might be some value in my Twitter streams (if you’d like to search for it, you can look here and here), but I am beginning to see how important a longer form is for organizing my thoughts and creating original commentary on Blender 3D, animation, and creative production.
So, in an effort to make this blog relevant, I am rebranding and secluding more time to write. There are exciting projects in the works if I can build up enough focus to follow through (like The Blender Show, new films, and a new webcomic), and the number of people who continue to subscribe even when the updates dry up just makes me want to work harder.
Posted in General Art & 3D | No Comments »