Madeline is now available for online viewing. The Blender-animated short film is the result of almost a year of production on home computers and is my first with a female human character.
The idea of animating a film against the setting of a subway platform has always appealed to me – the constant exchange of people and rumble of subway cars seam like the perfect place to nurture dynamic characters. The specific story outlining the struggles of creating anything worth something has also floated in my creative conscious for a while with no surprises pertaining to its origins.
From there, I used the motif of juggling (one common in my previous films) as the end result of the creative possess. Madeline, an introvert whose only contact with other humans is through her creations, juggles on the platform to try to support herself. But the common itself is not worth much, and she realizes that more ingenuity is necessary.
I finished a shell version of the film in April but it was plagued by problems, not the least of which was a poor execution of the plot. My failures with that version of that film are discussed in detail in a previous blog post.
Over the next few months, I reanimated every scene to my liking, made the film longer and easier to follow, and made the action less subtle.
I am anxious to hear what you think of the film, how it compares to my others, and any other comments and criticisms.
